Fun Facts and Trivia
Terra is a world shaped by years of living between cultures, a reflection of my life as an expat in a world where languages mix, traditions overlap, and nothing is ever just one thing. Yes, it has dragons, magic, alien civilisations, and powerful kingdoms. But so does our own world, in its own way. Terra simply stretches that truth, letting imagination finish what life started.
Trivia
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The languages of Terra are all inspired by real-world ones, staying true to how languages actually evolve. I’m a bit of a linguistic nerd, mostly because I love tracing where things come from. Every word has a story, and I wanted Terra to feel that way too: layered, accurate, and alive. Below is a mapping of Terran languages and where they draw inspiration from:
The Common Tongue —> American English
Draconic —> Greek
The Ancient Language —> Sanskrit
Old Elvish —> Old Norse
Dokkalfari (language of the dark elves) —> Icelandic, the closest language to Old Norse
Ljosalfari (language of the high elves) —> Norwegian
Vidthralfari (language of the wood elves) —> Swedish
Dwarvish —> Scottish Gaelic
Ukhokho —> Xhosa
Tazme —> An Ewe-inspired language
Isqalimun —> Inuktitut
Bodhan —> Tibetan
Whakatere —> Te Reo Māori
Banuelic —> Proto-Semitic
Ghalizi —> Classical Arabic
Kanjuunese —> Japanese
Proto-Eruditan —> Proto-Indo-European
Indavi —> Hindi
Izityenic —> Russian
Bretannian —> British English
Hauvian —> German
Eruditan —> Latin with Sanskrit honourifics
Seaman’s Cant —> Spanish
Sud’s Dialect —> Italian
Lutessian —> French
Bravan —> A mix of French, Latin, and Sanskrit for honourifics
Sindawr —> An invented cat language, Arabic, and some Russian words
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The nations of Terra are inspired by countries and eras of our world. They do not, however, represent existing people.
Bravoure —> The Roman Empire in the Middle Ages
Ghaliz —> The typical One Thousand and One Nights Arabian land
Fallvale —> Iceland
Kanjunna —> Feudal Japan
Hauvia —> 17th Century Germany
Lutessia —> Renaissance France
Bretannia —> Victorian England
The Moors —> Celtic Ireland
Ilia —> Your typical princess fairytale land
The mountains of Kanjuuna —> The Himalayas
Ka Mui —> New Zealand
Teh —> Polynesia
While elements such as languages, cultures, myths, or social structures may draw inspiration from real-world sources, they are reimagined for the purposes of worldbuilding. They do not represent, depict, or comment on any existing cultures, religions, nations, political systems, or historical events.

