Fun Facts and Trivia

Terra is a world shaped by years of living between cultures, a reflection of my life as an expat in a world where languages mix, traditions overlap, and nothing is ever just one thing. Yes, it has dragons, magic, alien civilisations, and powerful kingdoms. But so does our own world, in its own way. Terra simply stretches that truth, letting imagination finish what life started.

 Trivia

  • The languages of Terra are all inspired by real-world ones, staying true to how languages actually evolve. I’m a bit of a linguistic nerd, mostly because I love tracing where things come from. Every word has a story, and I wanted Terra to feel that way too: layered, accurate, and alive. Below is a mapping of Terran languages and where they draw inspiration from:

    • The Common Tongue —> American English

    • Draconic —> Greek

    • The Ancient Language —> Sanskrit

    • Old Elvish —> Old Norse

    • Dokkalfari (language of the dark elves) —> Icelandic, the closest language to Old Norse

    • Ljosalfari (language of the high elves) —> Norwegian

    • Vidthralfari (language of the wood elves) —> Swedish

    • Dwarvish —> Scottish Gaelic

    • Ukhokho —> Xhosa

    • Tazme —> An Ewe-inspired language

    • Isqalimun —> Inuktitut

    • Bodhan —> Tibetan

    • Whakatere —> Te Reo Māori

    • Banuelic —> Proto-Semitic

    • Ghalizi —> Classical Arabic

    • Kanjuunese —> Japanese

    • Proto-Eruditan —> Proto-Indo-European

    • Indavi —> Hindi

    • Izityenic —> Russian

    • Bretannian —> British English

    • Hauvian —> German

    • Eruditan —> Latin with Sanskrit honourifics

    • Seaman’s Cant —> Spanish

    • Sud’s Dialect —> Italian

    • Lutessian —> French

    • Bravan —> A mix of French, Latin, and Sanskrit for honourifics

    • Sindawr —> An invented cat language, Arabic, and some Russian words

  • The nations of Terra are inspired by countries and eras of our world. They do not, however, represent existing people.

    • Bravoure —> The Roman Empire in the Middle Ages

    • Ghaliz —> The typical One Thousand and One Nights Arabian land

    • Fallvale —> Iceland

    • Kanjunna —> Feudal Japan

    • Hauvia —> 17th Century Germany

    • Lutessia —> Renaissance France

    • Bretannia —> Victorian England

    • The Moors —> Celtic Ireland

    • Ilia —> Your typical princess fairytale land

    • The mountains of Kanjuuna —> The Himalayas

    • Ka Mui —> New Zealand

    • Teh —> Polynesia

While elements such as languages, cultures, myths, or social structures may draw inspiration from real-world sources, they are reimagined for the purposes of worldbuilding. They do not represent, depict, or comment on any existing cultures, religions, nations, political systems, or historical events.